

Speaking of the cantina, that's another nice addition to this game. Soundtrack design is also superb, and I even loved the selection of music for the cantina. Graphics wise, I think it looks great, and the planets you visit in this game are all very detailed, from the lower levels of Coruscant, to the wilderness of Koboh and the deserts of Jedha, plus a couple more locations I won't spoil. Another addition is allies who help you during certain combat sections. The inclusion of stances is excellent, as it allows you to really change up the way you approach combat there's five different stances, you can have two equipped at the time, and one of them even includes a blaster.

Most of the abilities Cal earned during the first game are unlocked here from the get-go, and there's several new abilites to unlock as you progress, both related to movement, Force powers, and even lightsaber combat. Gameplay wise, this game is a definite improvement over the first one. Honestly, I greatly enjoyed the story, it has some nice twists and turns, and the tie-in to the High Republic is pretty well done in my opinion, while still keeping the current threat of the Empire very much present. Once there, Cal discovers some ancient treasure going back to the High Republic era, and begins a quest to find a place to call home.

After a mission on Coruscant doesn't go quite as planned, Cal journeys to the Koboh system, where he expects to reunite with Greez in order to get the Mantis repaired. The plot starts off years after the events of the first game the Mantis crew has disbanded, with Cal starting the game working for Saw Gerrera. As a big fan of Star Wars in general, and of Jedi: Fallen Order, this game was a long-awaited sequel for me, and one that I must say, technical issues aside, greatly delivers on what I expected from a continuation of Cal Kestis' story.
